Skippy Ball
Insanely fun & addictive game
Welcome to the first step, which is to import the source code into Eclipse. Please follow the steps below.
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Open Eclipse
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Go to File > Import, and an Import window should pop up.
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Select "Android" as the Import Source and double click the "Existing Android Source Code Into Workspace" field.
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In the next window click the Browse button at the top. Browse to the Skippy Ball folder and click ok.
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Then make sure you have the selection as shown below.
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Click 'Finish' & let Eclipse import the project.
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You should now be ready to customize your source code
If you still have errors make sure you have your google play services libraries imported. If you want to add them again just incase follow the steps below.
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Right click on the project in the Project Explorer and hit the 'Properties' button
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A new window will pop up, on the left side there are a bunch of tabs.
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Click android and make sure you have the google play services libraries added
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It should look like this.
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If there is none added, click Add and then simply add your google play services lib from there and click 'Apply' and 'Ok'.
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Your code will not have any errors after this point.
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If you do please contact support.
Congratulations! You've successfully imported Skippy Ball into Eclipse. Please continue with the tutorial
In this section you will learn how to enter all your game details, such as name, package name, your admob codes, and more. This step is really simple as all the necessary fields are in one place. Please follow the steps below.
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In your project go to the Assets folder
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Under Assets, go to Data and then open PTModelGeneralSettings.0.attributes.xml
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Go to line 78 and that is where you will start entering your values.
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Below is the code snippet you will be editing in the XML file.
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Replace the <!-- --> with your actual values.
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<key>Google Play Store</key>
<dict>
<key>adMobBanner</key>
<string> <!-- ADMOB BANNER ID HERE --> </string>
<key>adMobInterstitial</key>
<string> <!-- ADMOB INTERSTITIAL ID HERE --> </string>
<key>googlePlayId</key>
<string> <!-- GOOGLE PLAY ID --> </string>
<key>leaderboardId</key>
<string> <!-- YOUR LEADERBOARD ID HERE --> </string>
<key>licenseKey</key>
<string> <!-- LICENSE KEY HERE --> </string>
<key>versionCode</key>
<string>1</string>
<key>bundleID</key>
<string> <!-- YOUR BUNDLE ID ie. com.company.game --> </string>
<key>nameOnDevice</key>
<string> <!-- NAME ie Skippy Ball --> </string>
<key>shareMessageTemplate</key>
<string> <!-- MESSAGE FOR SHARE BUTTON HERE "Type [[SCORE]] for dynamic score." --> </string>
<key>reviewLink</key>
<string> <!-- LINK TO RATE YOUR APP IN THE PLAY STORE --> </string>
</dict>
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After entering these values, refractor your package name by right clicking the project
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Go to Refractor > Rename, and enter the package name you put in the XML file above.
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Done entering your values.
You've successfully make the game yours! Continue the tutorial to finish things off.
To change the assets of the game such as, images, music, and other parts. Follow the simple steps listed below.
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Go to Your Project > Assets > Data
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There are 2 folders you need to works with.
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Atlases, which contains the image assets. I recommend using illustrator or photoshop and simply make your graphics in the atlas and replace the png with the one in the data folder.
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Music, here all you need to do is replace the mp3 background music file with your own. I will be adding additional sounds with the update.
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That is all you need to change the game around to match your needs.
Congratulation! You're done! Now simply export the game.
Now you can simply export your game and publish it on the Google Play Store.
I want to thank you for purchasing my item, and I will ensure you that there will be future updates on this item with new cool features.
Thanks! Enjoy!
